Project: Escape's story started in October of 2015 when the Woods family took JR to play an escape room for his birthday. After which, JR decided that they should open their own.Two months later they signed the lease for Project: Escape. In January of 2016, Savannah quit her job to focus on Project: Escape full time. In March 2016, Project: Escape officially opened, and things took off! In September of 2016, JR retired from being a general contractor after being in the business for 25 years to continue his work full time at Project: Escape.
J.R. & BRANDY WOODS
(Your game master will go over these briefly when they take you inside the escape room)
- No photos or videos are allowed inside of the rooms
- No children under the age of 7 are allowed in the rooms. Children 7 - 10 must be accompanied by an adult at all times in the room, however our escape rooms are not recommended for groups of children under the age of ten.
- All puzzles and riddles can be solved with both feet on the ground, no climbing or jumping necessary.
- There may be objects in the room that have stickers on them with labels such as "Don't touch" or "Do not lift"... these stickers mean what they say and they are there to keep you safe.
- If it does not move or open easily...it is not meant to move or open. Please do not force objects or locks open.
- Any broken rule will result in a 5 minute time penalty. Our rules are easy to follow and are rarely ever broken.
- Follow the rules...your game master can see and hear you at all times!
- Communicate! Teamwork is a MUST!
- Explore! Don't be afraid to rummage around!
- Divide and Conquer. Don't be a peewee soccer chasing the ball. There can be multiple puzzles to work on at any given time.
- Different people excel at different puzzle types. If you get stuck on the same puzzle for awhile, invite someone else to look at it for a fresh take on it!
- The most obvious answer is usually the correct one.
- If there are children in your group, do not underestimate them. They can see things in ways that you cannot.
- These rooms are meant to be challenging, don't be disgruntled if you do not escape.
- If you are working with strangers, don't fret! You have a statistically better chance of escaping!